Luckily, we are a grappler character : shielding is generally a bad idea against DK. Always mind the direction he is facing : you can attack the front of his shield alright, but attacking the back of it is asking for a nade. He can either drop a grenade so that you eat 10% if you attack his shield too recklessly, do a frame 5 upB that's invincible up to frame 4 and is only -3 on block, or grab you, and you really don't want Snake to grab you. Snake's out of shield is not to be messed with. But if you are certain you're going to succeed (in example when the grenade is sitting on a platform), you can use lateral and upwards glides instead, which may help a bit. I traditionally instant toss by doing triangle jumps with an additionnal C stick input. Make him respect you and he'll dramastically calm down. That should cut off half of his camping power, because he'll now have to stay stationnary so you don't send grenades flying back at him. So you have to look at what snake is doing and if he's not in a position to shield, spam the hell out of this technique. Now this technique is good against all item users (Diddy especially), but against Snake it requires a bit of finesse : if he shields, the grenade is going to drop down slowly and since the fuse is so short, probably blow you up. Essentially, you're air glide tossing an item before it's in your hand. This Brawl technique consists in catching an item with an airdodge and cancelling the airdodge by tossing that same item. I always tell people to learn one thing against Snake : instant tossing. AS far as I know, DK should be able to neutralize Snakes recovery meining snake is in deep trouble off stage. Can't really descripe it whether that is hard match up or not but I would love to take some hint from anyone who has played that match up more than me. Secondly: I have no experience agains snake. Is the only way to battle against pit taking him in a small stage and keep on close combat pressure? But if there is sharpshooter like armada, it could make DK's life a living hell. Mixing cargo throws and fair's can lead to kill near 100%. So far I got the experience, that if DK just can get out of combo's and is able to catch pit-player, he can punish very hard with cargo kills in low percentages. I've got high record so far playing against locals and I'm willing to develope DK as far as he can possibly go.īut there are few match up I got very few experience, those should be important to know:įirst of all match up against Pit. I've played DK since the release of project M 3.0 and I've found him very versatile character.
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